Fallout 4 The Mercenary Pack Invisible

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Fallout 4 The Mercenary Pack Invisible Rating: 7,4/10 2154 reviews

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Fallout 4 The Mercenary Pack Invisible

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So the Mercenary Pack has come to the xbone, however it requires Armorsmith Extended (these two mods will suck up 600 megs or so). I use UCO because it does everything I want it to do, including Legendary swapping and color swap (just got the winter mods and having white fatigues is pretty nice). Come to think of it, there was a game update a ways back. I just grabbed all the latest F4SE-dependant mods No reason I can’t say fuck it, rip out that texture, toss in that other mod, maybe the LooksMenu Compendium (which I decided against last time because I had not updated yet). Eh, maybe I will ditch VotW for once.

As I recognize it, some jerkasses decided to upload L0rd's things to the XB1 section of Bethesda's i9000 mod site without his authorization, in some instances doing therefore in a half-assed way that broke the mod compIetely and in othérs outright taking credit for the mód itself. That combined with D0rd refusing to slot the things himself (unless/untiI he could test it and become 100% certain it proved helpful correctly) lead to some (IMHO, wholly unprovoked) hostility from particular components of the community, which in change guide to L0rd tugging up levels and leaving completely. He wasn't totally off the grid, though. IIRC, he got his work over onto thé GUNetwork and carried on to make mods presently there.

The mods in the hyperlink I published were the full compilation of armors he offers been operating on since the event.With his return, he really had taken the time to slot the armors onto bethesda.internet. Really classy and considerate thing for him to do, all things considered, and I really regard him for that. Benefits understands I would have got ended up a little more sour if I has been in his shoes.